In 2017, a plethora of changes are approaching the world of education: a new American presidential administration is bringing new policies to K-12 schools, universities are reconsidering graduates’ need for a four-year degree, and modern technology is increasingly altering the times and places of instruction delivery.
Among the expected changes is the introduction of virtual reality, or VR, into the curriculum. VR, developed over the last few decades for the gaming industry, is now being applied to education. Professor Jeremy Bailenson, cognitive psychologist and director of Stanford’s Virtual Human Interaction Lab, says that VR has the ability to by simulating a walk in someone else’s [metaphorical] shoes, increase collaboration across cultures, and transport the mind through history or to a part of the planet that few get to explore.
We are now raising a generation of digitally native students that require a different educational experience; one that not only engages them but prepares them for the next wave of learning. With VR, students have an immense opportunity – they can explore 19th century America with Mark Twain, live as a coral on the Great Barrier Reef, construct a model city with classmates in the UK or become a molecule of water as it moves through the atmosphere. No discipline is exempt from the possibilities.
For a closer look at the limitless applications of virtual reality, watch Bailenson’s video, Immersive Science Learning in VR. For more information on how his expertise can benefit your students, contact us.